What does the new MTG Set Khans of Tarkir set mean for EDH?
First off, I am very excited that they reprinted the fetch lands Polluted Delta, Wooded Foothills, Windswept Heath, Flooded Strand, Bloodstained Mire. I am curious whether or not they will go down in price for being reprinted or go up because of the type 2 format. Most likely they will go up a little and go down a little when they are out of type 2 but exciting never the less.
Update: The prices for fetch lands are below $20 right now for this format. I would preorder now because they will only go up in price especially the high demand ones like Polluted Delta.
This is a great set for EDH cards I am definitely going to buy a Booster Box
There is also some new potential EDH commanders from the new set:
Anafenza, the Foremost
Narset, Enlightened Master
Sidisi, Brood Tyrant
Apart from commanders there are also a few other cards that would come in handy in aiding your EDH Deck:
The multicolored enchantments may come in handy as well Abzan Ascendancy, Mardu Ascendancy, Temur Ascendancy.
Let me first start off by saying if you are looking for a deck that revolves around the strength of Oloro do not use this one. I attempted to make this deck work well by supporting Oloro, Ageless Ascetic but I soon figured out that Oloro’s abilities are not strong enough to center the deck around Oloro. Even with a good strategy of consecutive life gain I always found myself struggling for mana as I would use much of the mana for Oloro’s ability to draw and do 1 damage. In order to win by damage you need to have a lot of control. Even with control I just couldn’t do damage fast enough. I got to the point where I basically made my Oloro deck into a token deck to make bigger plays. I think the best way to make an Oloro deck with synergy based around Oloro’s abilities is by including the win cards like Test of Endurance and Felidar Sovereign. That type of win style just isn’t for me I rather combo out or do some old school massive damage. So that is why my deck has transitioned into a more combo centered EDH deck. I use Oloro to gain and pad my life a little as well as give me some extra draw power when I am in a rut. As far as putting Oloro into play goes its not a main priority at all in this deck.
Yes, I still have many gain life cards in here. I couldn’t get away with having an Oloro deck and not having some synergy but most life gain is associated with big win combinations with Vizkopa Guildmage, Hatred, Sanguine Bond, Storm Herd, and Serra Avatar. After all of the frustration of only doing small damage with Oloro with my focus on board control I decided I wanted to make the deck around all big game changing plays. Many of these game changing plays cost A LOT of mana I most often start the game by tutoring for Academy Rector. With Academy rector handy I can sac him or block with him to get out Omniscience. With Omniscience on the table I can use some of my drawing aids like Jin-Gitaxias, Core Augur to get myself a full hand and make big plays early on in the game. Obviously the game doesn’t always work out that nicely something gets countered or omniscience gets destroyed so I also put lots of mana ramp in my deck to make sure I can still play my high mana costing spells.
Now if you look at the deck you can see very clearly that all the combos are pretty synergistic. Start with Serra Avatar for instance there are multiple ways to win with him, either by making him unblockable with Rogue’s Passage or Venser, the Sojourner. You can also win with having Vizkopa Guildmage out or Sanguine bond to make your opponents lose life when you gain life then pair Serra Avatar with True Conviction, Swords to Plowshares, or even Miren, the Moaning Well. There is also the Exquisite Blood and Sanguine bond infinite combo in the deck of course too as they both pair well with they deck. Apart from that there are several other possible combos similar to that of using Serra Avatar. I also included some combos with Deadeye Navigator, Mimic Vat, and Copy creature cards in order to take advantage of Ashen Rider, Peregrine Drake, Draining Whelk, Rune-Scarred Demon, and many more creatures with abilities when they come into play or leave play. All and all it is a fun deck to play with different ways to win every game. This deck can be playable in both one on one and multi-player although I have had better luck one vs one.
This Karador, Ghost Chieftain EDH deck build is very centered around creatures and graveyard play. I know they say “don’t put all of your eggs into one basket” with graveyard play but there are many dredge, mill, and discard cards to keep your graveyard consistently big. This Karador deck build was designed around just using cards and combos that play very well with each other.
This deck uses many sac outlets like Sadistic Hypnotist to take advantage of abilities like Reveillark’s, False Prophet, and Yosei, the Morning Star. You can thing bring many of these creatures back with cards like Loyal Retainers, Sheoldred, Whispering One, and of course Karador.
There are several combinations in this deck like Woodfall Primus, Mikaeus, the Unhallowed, and Sadistic Hypnotist. As well as infinite combos with Reveillark, Karmic Guide, and Vish Kal, Blood Arbiter to make a really big creature.
Overall this is a really fun deck to play and has become a favorite for me. Since the deck is very heavy creature oriented its very easy to play from the graveyard. Another great part about having the Karador EDH deck creature oriented is being able to use cards like Primal Surge and being able to play a fifth of your deck in one turn.
I find that this deck works better 1 vs 1 then multiplayer but it is still very fun to play!
This Kaalia of the Vast EDH Deck is great for playing 1v1 EDH but it can also hold its own in Multiplayer as well. Kaalia’s EDH strategy is straight forward. The strategy is to get Kaalia of the Vast out quickly using Signets, Sol Ring, Lotus Petal, and Sphere of the Suns. Then use Swiftfoot Boots or Lightning Greaves to attack quickly. Once Kaalia of the Vast is out and Attacking you can put out some big creatures to take down your opponents quickly. The best way to take advantage of Kaalia’s ability is by taking multiple attack phases using Aurelia, The Warleader, Waves of Aggression, and Hellkite Charger. With multiple attack phases you can put out multiple creatures in one turn and do a lot of damage to your opponent at the same time.
I added in some reanimation cards to the deck as back up in case Kaalia is targeted early on in the game, I also added other ways to get out big creatures quickly such as Quicksilver Amulet and Sneak Attack as a back up for Kaalia. I use a good amount of draw cards in this deck to make sure that my hand is always full with Demons, Dragons, and Angels to take full advantage of Kaalia’s ability.
I use Cataclysm and Catastrophe to slow my opponents down when I have Kaalia of the Vast out because with Kaalia you do not need lands to get out your big creatures. You can also add in Armageddon and other land destruction cards to the deck but I try to avoid too much land destruction as it can get too frustrating for your friends.
When building your EDH deck you will find that some of these EDH staples will help your decks strategy. These EDH Staples are more like suggestions. When building your EDH deck you should consider some of these EDH staples as well as checking out other deck builds for your Commander, and search for abilities that go well with your Commander at http://gatherer.wizards.com/Pages/Default.aspx. If you have any suggestions about these EDH staples or see any cards I may have missed please let me know in the comment section or email me at email@example.com
New M14 Cards to help improve your EDH decks
So with M14 coming out shortly there are some new cards that maybe able to help improve your EDH decks, here are a few:
Archangel of Thune
Archangel of Thune
Archangel of Thune is probably my favorite new card coming out in M14 for EDH purposes. This angel is perfect for a Kaalia of the Vast deck, Rhys the Redeemed deck as well as any mono white deck and token deck. I like Archangel of Thune for token decks and white weenie decks because it’s a nice way to gain some extra life and use life gain to your advantage all while beefing up your tokens.
Garruk, Caller of Beasts
Garruk, Caller of Beasts
Garruk, Caller of Beasts will be a great new tool and will become a Green Staple for any Green EDH deck. This Planeswalker has it ALL Green Draw, A built in Elvish Piper, and a permanent Tooth and Nail.
Scourge of Valkas
Scourge of Valkas
Scourge of Valkas maybe good for Kaalia of the Vast Decks with a large concentration in Dragons and Scion of the Ur-Dragon Decks as well as any other EDH concentrated dragon decks.
Rise of the Dark Realms
Rise of the Dark Realms
While Rise of the Dark Realms has a very high mana cost of it is still very playable in EDH. Rise of the Dark Realms is a worthwhile mention in M14 for EDH as this card could be helpful in any black reanimation decks.